Choose your [X].
Change your world.
The [X] Challenge is a global innovation program that empowers students with the capabilities to tackle real-world problems and build bold ideas that change the world.







Choose your [X].
Choose from one of seven curriculum-aligned and assessable missions that matter – from starting a side hustle to saving the world.
Enterprise Streams
Our Enterprise Streams put students in the role of ‘entrepreneur’ and stretch them to develop innovative ideas with commercial viability.
Perfect for upper primary, Market Boss uses sustainability and circular economy principles to help students turn trash into treasure – culminating in an exciting pop-up market at your school.
Perfect for secondary students, Side Hustle challenges young people to design a business from their skills and strengths. After launching at a live expo, students run their side hustle over two action-packed weeks, then reflect on what worked and why.
The flagship [X], Social Enterprise empowers primary and secondary students to ideate and prototype a sustainable business that blends purpose with profit – culminating in a high-energy, Shark Tank-style pitch to a panel of judges.
Startup Venture is our most advanced [X]. Students design and test scalable startups, then pitch their ventures at Demo Day – armed with customer insights, MVP learnings, and a launch-ready business model.
Impact Streams
Our Impact Streams focus on curiosity and creativity, challenging students to focus on the impact they can have in their world.
Perfect for upper primary and lower secondary, Passion Project gives students the chance to explore their interests and share what matters most – culminating in a dynamic, student-led expo designed to spark connection, curiosity, or change.
Impact 2030 invites secondary students to develop bold, solutions-focused responses to one of the UN’s Sustainable Development Goals. Students share their ideas at a student-led Summit of the Future – modelled on the UN General Assembly, with interactive displays, persuasive addresses, and calls to action.
Designed for upper secondary, Tech for Good challenges students to create innovative, tech-powered solutions that build a fairer, more inclusive, and connected world. The experience culminates in a Future Tech Expo, where students demo their solutions.
Deliver your [X].
Leverage our world-class curriculum, intuitive technology and expert support to deliver your Challenge in your classroom.

Support and Capacity Building
Matched with your own dedicated Relationship Manager (all experienced teachers themselves), and with a suite of professional learning to choose from, we’ll make sure you’re set up for success.

Fully Resourced Curriculum
With 20+ hours of lesson plans, resources and suggested assessment instruments (all designed by experienced educators) you can plug and play, or pick and choose - delivery is up to you.

Your own Industry Mentor
Want to bring the real world into your classroom? Opt in for our Industry Mentor program and we’ll partner you with an industry leader who volunteers 5+ hours of mentoring to you, and your students.

Impact Measurement & Reporting
Leverage Zing; a smart learner profile platform to export reports measuring and tracking the growth of your young people in our six capabilities- transforming insights to results.
Win your [X].
Win a share of $100,000+ in prizes and funding, with global exposure as well as opportunities for your students to take their ideas out of the classroom, and into the real world.
Since 2018, we’ve worked with 78,157 young people to deliver more than 850 programs. These are just a few of the schools we've been fortunate to partner with.













-1920w.png)





Register your interest.
Pop your details below, and one of the team will get back to you with more information on bringing The [X] Challenge to your school.
